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the engine :   [1] [2] [3]

# Multi-Platform
# Windows server & client with OpenGL and DirectX
# Mac OS-X server & client with OpenGL
# Linux server & client with OpenGL
# Journaling and Integrated hierarchical profiler
# Math library, Vector, Matrix, Quaternion, etc.
# Efficient memory manager with extensive debugging features; Resource Manager
# File and Stream IO
# Keyboard, Mouse and Joystick Input
# SFX/Music driver using OpenAL
# Spatial Database
# Collision Testing
# Vehicle Physics

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World Editor

# Integrated world builder
# WYSIWYG
# Construct, place, size, scale and rotate objects
# Multi-level undo/redo
# Edit object properties
# Control lighting
# Script object behaviors
# Built-in terrain editor
# Rule based fractal height field generator
# Rule based fractal terrain texturing

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Networking

# Award winning client/server architecture
# Uses UDP and TCP
# Packet stream manager
# Object ghost manager with partial object updates
# Bit level stream packing
# String and message packing
# Uses the optimal Notified Delivery Protocol

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Rendering Engine

# Multi-pass texturing
# Layered volumetric fog
# Decals
# Detail texturing
# Environment mapping
# Vertex and multi-pass lighting
# True spherical distance fogging (for terrain, buildings)
# Spherical distance clipping (for terrain, buildings)

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